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⚙️ Game Mechanics
System Design, Player Agency, Balance, Feedback Loops
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Multi-Player Game
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gabrielgambetta.com
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5h
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Agent-Based Simulations
Company that makes generative AI-powered
NPCs
reports that 95% of players
enjoy
their generative AI-powered
NPCs
pcgamer.com
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5h
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Interactive Fiction
Pixel
Darts
: From Pub to Glory by
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zweipilot.itch.io
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brianberns.github.io
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r/programming
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Game AI
Making the case for strong (human)
narrative
editors
gamedeveloper.com
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Creative Automation
How to introduce
layers
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Bevy
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morgenthum.dev
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2d
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Bevy
Co-op Shadow of the
Colossus
and hero
looter
shooter: the genres Arc Raiders devs' thought it was during development
rockpapershotgun.com
·
7h
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Game Development
Fast
Paths
and
Slow
Paths
oreilly.com
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Choice Architecture
When the
Simulation
Starts
to Feel Real
alvinpane.com
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Cellular Automata
Lessons From
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hackernoon.com
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Prompt Engineering
Overwatch
Director Reveals His Next Game And It Looks Like Red Dead
Redemption
2 Meets Rust
kotaku.com
·
17h
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Terminal Games
AI Is
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How the World’s Best Go Players Think. “
Playe
...
kottke.org
·
9h
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Gaming
N.A.D.S -
Vanilla
Multidirectional
Dodge and Framework
nexusmods.com
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1d
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r/skyrimmods
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Game AI
Dawn
of War 4
playtesters
want the combat to take longer because of how much they enjoy watching it
pcgamer.com
·
21h
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Gaming
How to keep code quality high when AI
writes
the code
samuellawrentz.com
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Creative Automation
Less-relevant results
Game
testers
wanted for science
fiction
game
tildes.net
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1d
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New tactics RPG Never's End blends Final Fantasy with the turbulent spell
combos
of
Divinity
: Original Sin
rockpapershotgun.com
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MUDs
System Design and
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github.com
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5d
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Design Systems
This is how the
RNG
works as an '
equalizer
' in Dispatch
gamedeveloper.com
·
2d
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Bevy
AI
Figures
Out the Rules of a Mysterious 2,000-Year-Old Board Game from Ancient
Rome
openculture.com
·
3d
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Game AI
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